
Finished Horizon Zero Dawn Or Forbidden West? These 10 Games Like Horizon Deliver Big Worlds, Strong Combat, Creature Hunts, And Story-Driven Adventure.

Horizon is a special mix: tactical weak-point combat, gorgeous open-world exploration, and a story that keeps saying, “humanity did what now?”
So when you finish Aloy’s arc, the next question is obvious: what do you play that scratches the same itch without feeling like a cheap clone?
This list focuses on games that match Horizon in at least one core area: combat readability, creature hunting, world discovery, or story-driven progression.

Kena has a lighter art style than Horizon, but do not let the cute look fool you. Combat can get intense fast, especially in boss fights.
What Horizon players will like:
- readable enemy patterns
- timing-based tools
- satisfying ranged/melee balance
It is shorter and more focused than Horizon, which is perfect if you want quality combat without committing to another 100-hour map cleanup operation.

If your favorite part of Horizon is moving through a beautiful world while constantly finding side content, Immortals is a great pick.
It is more playful and comedic, but the exploration loop is excellent. Glide, climb, solve puzzles, fight mythic creatures, repeat. In a good way.
Think of it as Horizon’s less serious cousin who still got great grades.

Frontiers of Pandora gives you massive environmental immersion and strong wilderness traversal, which lines up nicely with Horizon’s world-first design.
Combat feel is different (first-person), but the hunting, gathering, and biome discovery elements are strong. If you love scanning terrain, planning routes, and surviving in beautiful hostile spaces, this one works.
Not as narratively sharp as Horizon, but very strong for exploration fans.

Odyssey nails that “one more objective” open-world addiction loop.
You get large-scale exploration, gear progression, ability builds, and lots of combat variety. It does not have Horizon’s machine weak-point depth, but it absolutely delivers long-form action RPG momentum.
If you want another giant world where you can roam for hours and still feel productive, this is a safe bet.

Ghost of Tsushima is one of the best picks if you loved Horizon’s polish and pacing.
Combat is cleaner and more duel-focused, exploration is elegant, and the presentation is top-tier. It is not about giant machines, but it is absolutely about mastery, movement, and smart engagement choices.
If Horizon felt like tactical hunting and discovery, Ghost feels like tactical dueling and discipline.

Jedi: Survivor is great for Horizon players who want story + traversal + meaningful combat systems.
You get layered maps, optional bosses, gear/perk progression, and movement upgrades that keep exploration fresh. Combat is more parry-centric than Horizon, but the same idea applies: learn enemy behavior, pick the right tools, execute.
Also, yes, there will be moments where you feel cool for exactly six seconds before a boss humbles you.

If Horizon’s sci-fi themes pulled you in, NieR: Automata is mandatory.
It tackles identity, purpose, memory, and collapse with a very different style, but similarly strong emotional payoff. Combat is faster and more arcadey, yet still satisfying and varied.
This is less “hunt giant machine with precision arrows” and more “existential crisis with swords,” but the thematic overlap is huge.

Monster Hunter: World is probably the closest match to Horizon’s hunt fantasy.
Track creature.
Prep loadout.
Target parts.
Adapt mid-fight.
Win by execution, not button mashing.
Sound familiar? Exactly.
It is deeper and more systems-heavy than Horizon, so there is a learning curve, but if dismantling giant threats is your favorite thing in gaming, this one is elite.

The Witcher 3 remains one of the best open-world RPGs for players who value story and atmosphere as much as combat.
It offers strong side quests, memorable regions, and monster contracts that capture that “study target, prepare tools, execute plan” satisfaction Horizon players appreciate.
It is slower and more dialogue-heavy, but the worldbuilding and quest quality are still exceptional.

Tears of the Kingdom is the best “if you loved Horizon exploration” recommendation right now.
Different combat style, yes. But in terms of discovery, vertical movement, environmental problem-solving, and world density, it is outstanding. You are constantly making decisions, finding surprises, and creating your own solutions.
Horizon gives you tactical precision.
TOTK gives you systemic freedom.
Both deliver that “I should sleep, but I found another thing” experience.

If you want the closest combat fantasy to Horizon, pick Monster Hunter: World.
If you want the closest exploration obsession, pick Tears Of The Kingdom.
If you want the strongest sci-fi emotional overlap, pick NieR: Automata.
No game replicates Horizon perfectly, and that is fine.
You are not looking for a clone.
You are looking for the next obsession.
By Console Pulse Editorial Team
Editorial Team, Console Pulse
Images Credit
Official Promotional Images Courtesy Of: Guerrilla Games / Sony Interactive Entertainment (Horizon Franchise), Ember Lab (Kena: Bridge Of Spirits), Ubisoft (Immortals Fenyx Rising, Avatar: Frontiers Of Pandora, Assassin’s Creed Odyssey), Sucker Punch Productions / Sony Interactive Entertainment (Ghost Of Tsushima), Respawn Entertainment / Electronic Arts / Lucasfilm Games (Star Wars Jedi: Survivor), PlatinumGames / Square Enix (NieR: Automata), Capcom (Monster Hunter: World), CD PROJEKT RED (The Witcher 3: Wild Hunt), Nintendo (The Legend Of Zelda: Tears Of The Kingdom). All Rights Belong To Their Respective Owners.



